Category Archives: Speed Programming
Writing a more complex Use-Case document for not one, but two games were more problematic than I first thought. Even though the two had a well-defined/known game-play, I did find myself lost within the various Use-Cases. Instead of being more … Continue reading
Since most of the design was documented and well-defined by the Use-Cases, I decided to go in a Copy/Paste approach: I would take the Use-Case directly into the development environment and translate each line into code.